The variety in the build system, especially if you're fine with playing sub-optimally in favor of making a flavorful move set, is something I enjoy quite a bit. Especially now, after the release of many expansions, the new player experience can be simultaneously over and underwhelming. It's much like any Elder Scrolls experience in which you can walk off in any direction and find something new to do, even after reaching the level cap.
Given I don't mind a more shallow experience, I'm pleasantly surprised when there are opportunities to make choices that have some story impact. It scratches the MMO itch, and if you're content to avoid engaging with the crafting you're able to play the game comfortably enough for a flat fee (which can't be said of all MMOs- GW2 is one that comes to mind that has a comparable access model). So to be honest, I'll probably just keep on playing because I still get excited by it. It's fun to fight giant monsters or collect new armour and swords or buy a new mount or house. Getting to see characters, species and enemies I've never met before or heard of in legend is exciting and can make the game feel fresh after a couple hours of milling about. Being an Elder Scrolls game, it is a lot of fun to see all of these places I've only ever heard about in previous titles. The mobile game esque nature of it all really can be a turn off as a whole.ĭespite all my negatives however, it's hard for me to put this game down. I'm interested to try the Oblivion and Dragon year long events but if it's going to cost more than the base game itself I don't see the point. On top of that, with a lot of the game locked behind paywalls, DLC's and microtransactions, it does discourage me to keep playing the game after I've beaten the main story. You may find someone on the same quest as you and it is enjoyable to clear a dungeon or enemy with them, but it doesn't feel like you are a team or guild, more so its who can hit the enemy the most. Yes there are hundreds of people milling about the place but it's rare you would speak with anyone. The Online aspect of it all is not something that I've honestly cared to be apart of. Animations often feel under done or reused across the game. Skills generally devolve into what spell you can use, major perks don't really seem to matter in the grand scheme of things. Combat is kind of a joke, I do not feel in any kind of fear of dying against any enemies. I do think many of the locales and environments look really cool and since many of these locations are different to what has come before, I was excited to explore and have fun.Īnd then I started going further into systems. Getting to see a different type of world years before the other games had occurred was exciting! The hook of having your soul stolen and having to defeat Molag Bal in the main story is awesome. You can literally go (almost) anywhere in Tamriel, which as a long time fan was insane to me. Part of what I find so compelling about ESO is just how absolutely massive the game is. So a few months ago, I see the game on sale and after seeing all the new stuff put into it I figure, hey let's give it a go. Fast forward to game release and I see the many many poor reviews of it, how it's unfinished, the game isn't what anyone expected etc etc.
I remember years ago playing the ESO Beta and enjoying myself quite a bit, even if I can acknowledge its not like other Elder Scrolls games. The old /r/patientgamers Essential Games ListĬontext, long time Elder Scrolls player from Morrowind and beyond
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